Publications

(2017). Study on the Effectiveness of Coloring on Physical and Mental Health of the Elderly in Adult Daycare Centers. In The Ninth International Conference on eHealth, Telemedicine, and Social Medicine.

(2017). Sleep Evaluation Influenced by Negative Emotions and Memories After Awakening Among Adolescents and Young Adults. In The Ninth International Conference on eHealth, Telemedicine, and Social Medicine.

(2017). Kid’s Friendly Wearable Device for Children’s Daily Safety. In The Ninth International Conference on eHealth, Telemedicine, and Social Medicine.

(2017). Kansei Design Applied on Hospital Beds: Medical Design for Patient and Caregiver. In The Ninth International Conference on eHealth, Telemedicine, and Social Medicine.

(2015). 先天盲の色彩語空間. In 日本感性工学会論文誌,日本感性工学会.

(2015). Which is better choice for smart watch? A comparison between round and rectangular. In International Conference on Emotion and Sensibility.

(2015). KINJIRO: Animatronics for Children’s Reading Aloud Training. In International Conference on Entertainment Computing.

(2014). 音色からイメージされる色彩の寒暖と音色構造の関係. In 日本感性工学会論文誌,日本感性工学会.

(2014). 映像に対する嗜好と感情反応・印象評価の関係. In 日本感性工学会論文誌, 日本感性工学会.

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(2013). コンサートスコープヘッドフォン. In 日本バーチャルリアリティ学会論文誌, 日本バーチャルリアリティ学会.

(2013). Concert Scope Headphones. In International Conference on Entertainment Computing.

(2012). Involving psychophysiological knowledge in Kansei design. In International Journal of Design Engineering.

(2011). System for Detecting Kindergartners’ Potential Emergency Situations. In World Multi-Conference on Systemics, Cybernetics and Informatics.

(2011). Concert Viewing Headphone. In International Journal of Computer Games Technology.

(2010). CONCERT VIEWING HEADPHONES. In International Conference on Advances in Computer Entertainment Technology.

(2009). 異なる刺激と専攻による色使い変化の比較. In 基礎造形学研究, 韓国基礎造形学会.

(2009). Sound Scope Headphones. In ACM Siggraph2009 Talks TK-201 /Emerging Technologies.

(2009). Neural networks involved in artistic creativity. In Journal of Human Brain Mapping.

(2009). Music Scope Headphones -音のみによる楽曲選択インタフェース-. In 日本ソフトウェア科学会論文集, 日本ソフトウェア科学会.

(2007). 感性行動に基づいたTangible Interaction: 音楽鑑賞システム提案. In 日本感性工学会和文論文誌「感性ロボティクス特集号」日本感性工学会.

(2007). サウンドスコープヘッドフォン. In 日本バーチャルリアリティ学会論文誌, 日本バーチャルリアリティ学会.

(2007). Kansei Evaluation of Product Design Using Visual Images –Focus on the Impression of Product Appearance. In The International Association of Societies of Design Research.

(2002). Chapter 16 Design based on Kansei. In Pleasure with Products:Beyond Usability.